Responsive, Networked Lighting Infrastructure Concept
Ideation, Sketching, Storyboards, Experience Map, Unity 3D Prototype, Video & Voiceover
This was an Internet of Things (IoT) concept for the prototyping class (536) taken for my recent User Centered Design (UX) Certificate at UW. We were asked to come up with a concept for an Internet of Things type of device or service, and of city scope. We then created various deliverables for this concept, including ideation and sketching, storyboards of possible flows while using or experiencing the product or service, then once we knew more of the details of our product, we created experience maps, prototypes, and a video extolling the virtues of our product.
I chose street or highway lighting and added features to the lighting using the embedded computers. Ideas for this went from being able to call home if a unit detected that one of it’s lights was damaged, to using motion detection of cars on the nearby roadway to allow the lights to stay on if the car was pulled over, all the way to being able to send out a drone to check on the car, or to call in for help for the driver.
Since I have been extremely interested in virtual reality more recently, I used the video deliverable as a project to learn more about using the Unity game engine. I set up scenes using the tools built into Unity to illustrate the various features and added voiceover audio describing these features. After the class I went further and figured out how to add animation and interactions to the project, and also was able to experience the project in VR using my HTC Vive virtual reality headset. I see so many exciting possibilities for prototyping reality using VR and AR.